Version: 1.29p02

UMotion Manual
  1. UMotion Manual
  2. Introduction & Tips
  3. Getting Started
      1. Quick Start Tutorial
      2. 1) Installation & First Steps
      3. 2) Pose Editing
      4. 3) Clip Editor
      5. 4) Curves & Rotation Modes
      6. 5) Config Mode
      7. 6) Export Animations
      8. 7) Root Motion
      9. 8) Animation Events
      10. 9) Pose Mirroring
      1. 1) Importing Animations
      2. 2) Inverse Kinematics
      3. 3) Child-Of Constraint
      4. 4) Custom Properties
      5. 5) IK Pinning
      1. 1) Our First Animation
      2. 2) Editing Animations
      3. 3) Customizing an animation for a RPG
      4. 4) Unity Timeline & Weighted Tangents
      1. UMotion Tutorial
  4. How to create better animations
      1. File
      2. Edit
      3. Help
    1. Preferences
    2. Import / Export
    3. FK to IK Conversion
      1. Project Settings
      2. Clip Settings
    4. Animated Properties List
    5. Root Motion
    6. Rotation Modes
      1. Dopesheet
      2. Curves View
    7. Playback Navigation
    8. Layers
        1. IK Setup Wizard
        2. Mirror Mapping
      1. Configuration
      2. Display
      1. Tools
      2. Channels
      3. Selection
      4. Display
      5. Animation
      1. Inverse Kinematics
      2. Child-Of
      3. Custom Property
    1. Options
    2. Tool Assistant
  5. Edit In Play Mode
  6. Unity Timeline Integration
  7. UMotion API
  8. Exporting Animations FAQ
  9. Support / FAQ
  10. Release Notes
  11. Known Issues
  12. Credits


Tools for selecting joints and transforms.

Pose Mode - Selection

Joints and transforms can be either selected by clicking on them in the Scene View or by clicking them in Unity's Hierarchy window.

The buttons next to Parent, Child and Sibling can be used to select the appropriate joint/transform or all of them (e.g. all parents).

UI Element Description
Selected The name of the current selected joint/transform.
↔ Clip Editor Enables/disables the synchronization of the selection between the Pose Editor and the Clip Editor.

When enabled, selecting animated properties in the Clip Editor will select the corresponding bone/transform in the Pose Editor and Scene View. Respectively when a bone/transform is selected in the Scene View or by using the slection tools of the Pose Editor, the corresponding animated property is selected in the Clip Editor. The animated property is selected based on the current selected tool (the position tool is selecting the position property etc.).
Parent The name of the parent of the selected joint/transform.
Child The name of the child of the selected joint/transform.
Sibling The name of the sibling of the selected joint/transform.
Select All Selects all joints/transforms of the current animated GameObject.
Deselect All Deselects all joints/transforms of the current animated GameObject.
Focus Camera Centers the selected joints/transforms in the last selected Scene View.
Camera Follow Selected When pressed, the currently selected bone/transform is going to be followed by the scene view camera. This is very useful when previewing root motion animations as the camera is going to move with the character.

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