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Version: 1.29

UMotion Manual
  1. UMotion Manual
  2. Introduction & Tips
  3. Getting Started
      1. Quick Start Tutorial
      2. 1) Installation & First Steps
      3. 2) Pose Editing
      4. 3) Clip Editor
      5. 4) Curves & Rotation Modes
      6. 5) Config Mode
      7. 6) Export Animations
      8. 7) Root Motion
      9. 8) Animation Events
      10. 9) Pose Mirroring
      1. 1) Importing Animations
      2. 2) Inverse Kinematics
      3. 3) Child-Of Constraint
      4. 4) Custom Properties
      5. 5) IK Pinning
      1. 1) Our First Animation
      2. 2) Editing Animations
      3. 3) Customizing an animation for a RPG
      4. 4) Unity Timeline & Weighted Tangents
      1. UMotion Tutorial
  4. How to create better animations
      1. File
      2. Edit
      3. Help
    1. Preferences
    2. Import / Export
    3. FK to IK Conversion
      1. Project Settings
      2. Clip Settings
    4. Animated Properties List
    5. Root Motion
    6. Rotation Modes
      1. Dopesheet
      2. Curves View
    7. Playback Navigation
    8. Layers
        1. IK Setup Wizard
        2. Mirror Mapping
      1. Configuration
      2. Display
      1. Tools
      2. Channels
      3. Selection
      4. Display
      5. Animation
      1. Inverse Kinematics
      2. Child-Of
      3. Custom Property
    1. Options
    2. Tool Assistant
  5. Edit In Play Mode
  6. Unity Timeline Integration
  7. UMotion API
  8. Exporting Animations FAQ
  9. Support / FAQ
  10. Release Notes
  11. Known Issues
  12. Credits

Animation

Tools for adding keys to the current animation clip.

Pose Mode - Animation

Key Selected

Creates keys for the selected joints/transforms at the current frame. When clicked, a context menu appears providing the following options:

Menu Item Description
Key All Modified Keys all properties of the selected joints/transforms that have modifications.
Key All Keys all properties of the selected joints/transforms.
Key Position Keys all position properties of the selected joints/transforms.
Key Rotation Keys all rotation properties of the selected joints/transforms.
Key Scale Keys all scale properties of the selected joints/transforms.
Key Constraints Only visible if a selected joint/transform has a constraint applied.

Key Dialog

Opens a dialog window that shows a list of all animated properties with filtering options to choose which animated properties should be keyed.

Add Keys Dialog Window

Filter

When a filter is enabled (button is highlighted) the appropriate properties are visible in the list.

Filter Description
Position When enabled position properties are visible in the list.
Rotation When enabled rotation properties are visible in the list.
Scale When enabled scale properties are visible in the list.
Constraint When enabled properties of constraints are visible in the list.
Not Modified When enabled properties that don't have modifications are visible in the list.
Not Keyed When enabled properties that have no key in the current animation clip are visible in the list.

Buttons

UI Element Description
Select All Selects every animated property currently visible in the list.
Deselect All Deselects every animated property.
Abort Closes the dialog window without adding keys to the animation clip.
Add Keys Adds key for all selected animated properties to the animation clip at the current frame and closes the dialog window.

Auto Key

Auto key updates/creates keys automatically at the current frame when a property is changed. Changes can be made via the Pose Tools in the Scene View, by manipulating values directly in the Channels View or any other function that manipulates a properties current value.

There are 3 different auto key modes:

Mode Description
Off No automatic keying. Keys need to be created and updated manually.
Update Automatically updates the value of an existing key at the current frame.
Generate Automatically creates a new key or updates the value of an existing key at the current frame.

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